You must use the new roll, even if it is a 1 or a 2. bugbear Gloom Stalker ranger with duelist as the weapon style. By taking the feat, Strength-based fighters or barbarians may want to use a whip to grapple their foes and drag them around the battlefield. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. This would give melee rogues an extra 5 ft. to work within melee distance. Top 10 Fighter Feats for 5E 10. If you succeed, you either knock the target prone or pull it 5 feet toward from you. The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Instead, we could create a proper niche for the weapon so that martial classes, in general, might consider it. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Journeys Through the Radiant Citadel: Review & Ratings! You gain the following benefits: Does this seem balanced when compared to other feats? In this post I fix that using homebrew! Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Well the wording could use some fixes, but balance-wise it seems fine. Other martial classes have access to way better reach weapons and one-handed weapons so the only reason theyd bother with whips is for a flavor choice. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. Daggers also are able to become thrown weapons in a pinch. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. In the right hands, this could be a lethal and unexpected combination. Thanks for the comment. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. It's completely fine and opens up a nich. How do I grapple/drag an unconscious ally? This allows closing and lateral movement and imparts no other restrictions on the creature's actions. Have you playtested it? Both of these effects will increase your damage by a little bit, and they both improve the bigger the weapon you're using. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Aside from the fact that people want to play the official version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5es simplicity as one of its key draws. It only takes a minute to sign up. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. If so the language needs to specify that. Pretty straight-forward. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there. Let me know what you think of it if you end up using it though. Charger 8. The aura extends 5 feet from you in every direction, but not through total cover. Sentinel feat can stop someone 10 feet away. When wielding a whip, you can attempt to grab another creature using your whip. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a rapier or scimitar: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack, Brace (UA)*. Allegedly there is no measurement of its maximum length, but I figured a 30 ft. range was more than fair for D&D 5e, mechanically speaking. Weapon feats are nice but I would rather prefare some weapon properties over feats for anything. -Disarm: Succeeds, player retrieves item https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. No, it was for Nicholas Cage. Reset [+] Name Ability Prerequisite Source. Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. How do I convince them to let . But since the whip is pretty weak on its own, Id say it is balanced. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. On a successful check, the creature cannot move away from you. -Damage: 2D4. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. My DM isn't familiar with Feats, so they don't want to let us use them at the table. Maybe I'm missing something, but it felt redundant. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Are monks able to substitute Dexterity for Strength when making Grapple checks? Today. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). You favour balance, manoeuvrability and improvisation in combat. If this were a feat for say, a greatsword, it might be a bit overtuned. Some links to stores and online shopping websites include an affiliate code. It holds a maximum of 3 charges of the paladinsDivine Sense ability. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. I think this is balanced enough to at least give some playtesting to. How would you do it? They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Disarming Attack? Compendium. A die is expended when you use it. Tools. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. More than just a combat-focused adventure, Dragonbowl is a Bacchanalian-style festival with its own economy and ecology.. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. Id be tempted to make it once per attack action (for synergy with Action Surge). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Heres what my Anti-Tank Eldritch Knight uses the Whip for. Rogues and Monks both can use bows. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Each feat offers a way to become better at something or to gain a whole new ability. Those medieval headsmen chose axes for a reason, right? However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. Thats a hefty chunk of your action economyto pull off this maneuver. You are a dangerous opponent while weilding polearms. War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. I would have thought the Swashbuckler pretty much covers duelling! Hexadin should be fun, but a straight rogue would also be fun. It embodies training, experience, and abilities beyond what a class provides. My primary intention is to disarm. Then reduce the number of maneuver to dice to 1. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! But thats less fun! Not sure the benefits of reach when you can just shoot it from even further away. Whips are fun, flavorful, and iconic weapons. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Anyway, thanks for the opinion. Divine Strike using a whip would be fun. Thanks! (i.e. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. I really want whips to be viable. Prerequisite: Weapon Focus (whip), base attack bonus +2.. Your ki point maximum increases by 1. Feats. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*.