Throwing a sub-weapon generally consumes a determined amount of Hearts, depending on its type. Sypha Belnades (サイファ・ヴェルナンデス, Saifa Verunandesu?) It is worth noting that sub-weapons can only damage an enemy once every half a second. Sub-weapons take a very special significance in Harmony of Dissonance, as this time they can be fused with diverse elemental Spell Books that can be found throughout the course of the game. Castlevania: Judgment features 14 playable characters spanning a variety of titles in the Castlevania universe. 10: 7: Cross: Agnea: Releases holy lightning from your hand; hold down button for longer use. Sub Weapon Attack Name Description Heart Usage w/ Heart Brooch; Axe: Axe Trap: Summons a circle of spinning axes that will stay in place for a short while. I need help to get death, shanoa, dracula, and aeon. Since the release of Castlevania: Rondo of Blood, sub-weapons gained a new important ability, allowing players to unleash a devastating attack known as an Item Crash once the sufficient amount of Hearts have been collected. These weapons are the closest thing Judgment comes to the rest of the series, and it still fails miserably. Background []. Drac's melee combo goes through Golem's super armor. As the series progressed, new and more diverse sub-weapons were added to the protagonists' arsenal. Subweapon+Orb Introduction ===== Taking its roots from the GBA Castlevania game, Harmony of Dissonance, Leon can now combine his several subweapons … He has starred in nine different games, six of which are remixes of the same events. For most purposes, these function almost the same as normal sub-weaponry, and as such they also consume Hearts when activated, although their use is more limited as each one can only be obtained after defeating an area boss. The type of sub-weapon dropped by the specific candle is fixed and highlighted on the map. Unfortunately, the camera makes throwing knives and holy water grenades ineffective and inaccurate at best. However, the whip proved to be ineffective. Background []. One must be wary in classic titles if a slain enemy drops an unwanted sub-weapon unexpectedly, as it can change the whole player's strategy if picked up by accident. The same process can then be followed to obtain the Triple Shot. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters … They are called Skills and Magic Spells in Portrait of Ruin . Each character presents their own unique weapon and fighting style, and characters can even use classic sub-weapons from series history during battle (such as magic spells, holy water, dagger, axe and even that awesome boomerang). Rondo of Blood also dismissed the necessity of finding the Double and Triple Shot power-up icons, and instead replaced the method of obtaining the ability of throwing more than one sub-weapon at a time in regard to the amount of Hearts the player is currently carrying. Aeon is a member of a group that watches over and preserves the flow of time. But unlike Leon, Trevor already has access to all sub-weapons from the beginning, and the player can cycle through them in order to choose the best one for each given situation. Its sequel, Castlevania II: Belmont's Revenge, only included two sub-weapons, the Axe and the Holy Water (in the Japanese version and in Konami GB Collection Vol. In addition, the Key (which had previously only appeared in Vampire Killer) also appears as a sub-weapon this time. A fight in Castlevania Judgment. The Holy Water in this game does not consume any Hearts at all and inflicts only minimum damage, rendering it mostly to dissolve certain walls and have access to secret areas or items. Take your favorite fandoms with you and never miss a beat. In Judgment, this will unlock two accessories, as well as unlock Shanoa and Aeon as playable characters much easier then the … While Richter is usually granted with a special attack related to the kind of sub-weapon he is holding, Maria actually calls forth creatures in order to attack foes, introducing the concept of creature summoning, which also became a staple in future titles, and also the concept of familiars to some extent. Tutorials: You can learn the game's mechanics by selecting one from three skill categories: Beginner, Intermediate and Advanced. Five types of sub-weapons were introduced in the original Castlevania: the Dagger, the Axe, the Cross, the Holy Water and the Stopwatch. Rinaldo had made the whip intending to use it to defeat the vampire Walter Bernhard. However, in the Japanese version and in Konami GB Collection Vol. Testing out some custom combos, I came up with this 48 hitter =D. In the Japanese version of the game, he's able to throw them instead, allowing him to be more effective compared to the American version. Sometimes even their main essence has been changed in some games, in which instead of being a physical item (like an actual axe or a dagger), they can be entities summoned by magical arts instead (Harmony of Dissonance) or projections of a creature's soul (Aria of Sorrow). Once enough enemies have been killed, the next drop from an enemy or candle will be a Double Shot item. Even though it cannot be thrown and its reach is greatly reduced, it can still be used as a melee weapon. Tired and watching Matlock. Plot []. The first appears after a certain number of enemies have been killed using a sub-weapon (candles can also be broken instead to comply with the required amount). In Circle of the Moon, the sub-weapons of the first game are brought back. The Y button is used for sub-weapons, and the X button is your super attack. He was also featured in several other Konami games, among cameo and official appearances, including Ganbare Goemon 2 (Super … This means that certain enemies and bosses are more susceptible or more resilient to damage dealt by a specific type of sub-weapon (e.g. Various Orbs found in the game also allow the player to augment Leon's abilities when using a sub-weapon by mainly adding an elemental attribute to it or by changing its way of attacking. A fight in Castlevania Judgment. Sub-weapons (Holy Water, Knives, etc.) The super meter goes up when you do or take damage. Drac's ground symbol makes rolling into a shoulder dash impossible. These two items can also be found by destroying certain breakable walls. It allows you to connect to Castlevania: Order of Ecclesia on the DS. In 3D titles, they are usually bound to a single button. It is a crossover fighter with characters from various Castlevania titles. ALL RIGHTS RESERVED. Along with our preliminary hands-on with Castlevania Judgment for Wii, IGN had a chance to sit down with lead designer on all things Castlevania, Koji Igarashi. For Castlevania Judgment on the Wii, a GameFAQs message board topic titled "Coolest sub weapon super? 12: 9: Crystal: Judgement: Summons rays of energy that rain down from the sky. Furthermore, their power is affected by the Dual Set-Up System (DSS), especially by combining Pluto with either Serpent, Golem or Manticore cards. Some other sub-weapons, like Laurels or Garlic, have a limited use depending on the amount the player is carrying. is a playable character in Castlevania Judgment. Castlevania Judgment is the thirty-third game played by Jon and Arin on Game Grumps VS. Castlevania Judgment Castlevania Judgment is a 3D fighting video game developed by Konami and Eighting for Wii. Also, the sub-weapons in this game are obtained in some specific areas of the map, particularly by destroying candles with a yellow flame. © 2021 GAMESPOT, A RED VENTURES COMPANY. This was also the first game in the series which allowed controller customization, letting players bind sub-weapons to their preferred button. Their usage remained basically the same, by pressing ↑ + [ATTACK] to use them while consuming a determined amount of Hearts. Konami registered a game called Castlevania Judgment with the … Castlevania Judgment, for the Nintendo Wii, is a 3D ... You can change your character's color-scheme, select to start with a given sub-weapon and a heart-total of your choice, and your opponent's fighting stance. As … It had one more level than Adventure did, but the levels are more distinct this time. Fairly certain I saw the stopwatch as a subweapon, not sure. [5] [4] The Wii Remote is used for attacks, including basic attacks, "sub-weapons" and weapon attacks, by swinging the remote, and the Nunchuck is used to move the character around the stage and for defensive moves. 3 (Vol. You're browsing the GameFAQs Message Boards as a guest. While Grant and Alucard both can have access to some of Trevor's sub-weaponry (Axe, Stopwatch, etc. Grant uses a small dagger to rapidly stab forward. In most titles prior to the release of Castlevania: Rondo of Blood, two special items can be obtained which modify the number of sub-weapons thrown on the screen at the same time, the Double and Triple Shots. Jun 29, 2016 - This Pin was discovered by Shinzo Aria. She appears wearing priestly robes, white thigh boots, and wields a double ended staff. ===== L. Connect to DS ===== This option is pretty specific. A notable example is Castlevania: The Adventure, which didn't include any sub-weapons at all. Castlevania Wiki is a FANDOM Games Community. Castlevania Judgement is a 3D beat em up where you go one-on-one against friends or computer foes. Castlevania Judgement consists of 14 playable characters, some taken from forgotten Castlevania titles like Castlevania 64, Castlevania: Legacy of Darkness and Castlevania Bloodlines, which each have their own special abilities and are able to use Sub-Weapons like knives, crosses and holy water in the Castlevania fashion. Sypha Belnades is the wife of Trevor Belmont and Ancestor of Yoko Belnades.Sypha is also known as Sypha Vernades,Cipher Belnades or Cipher Vernades.She appears in Judgement,Pachislot Akumajo Dracula III,She is a Boss on Symphony of the night as Fake sypha. It is worth mentioning that Maria uses four living creatures as sub-weapons, inspired by the four mythological Chinese symbols: Cardinal, Cat, Turtle and Dragon. Old McCain: I'm no hero. In Castlevania Legends, Sonia Belmont, the protagonist of the game, uses special powers particular to her called Soul Weapons, instead of the usual sub-weapons seen in other games. The game features over a dozen characters from various games in the franchise, including Simon, Alucard, Maria, and of course, Dracula. The first game in the series introduced the overall sub-weapon gameplay mechanic. Sub-Weapons are throwable weapons present in almost all Castlevania games. Leon Belmont can also use sub-weapons but is limited to carry only one type at a time. The series is the second of Konami's to see representation through characters and stages, following Metal Gear. The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk. If Leon is already carrying the specific sub-weapon, a Big Heart will drop instead. Hearts allow you to use sub-weapons, acting as ammo. The most notable addition to sub-weaponry behavior in this game is the ability to perform Item Crashes with them, allowing players to unleash devastating attacks which generally damage all enemies onscreen at the cost of a large amount of Hearts. Sub-Weapons. When the player presses the button to crack the whip, there is a short delay before Simon actually does so. Since Galamoth seeks to take Dracula's throne by erasing the time that he lives in, Aeon goes into action to correct the disturbance to the flow of time, gathering the 13 soul keys and using them to find a chosen warrior to stop Galamoth's messenger, The Time Reaper. Sonia Belmont uses special powers called Soul Weapons instead of normal sub-weapons in Legends, although the five classic sub-weapons (Axe, Pocket Watch, Dagger, Holy Water and Cross) can also be found; however, these cannot be used offensively in any way and they only determine the game's ending. The game features 3D environments, and uses the motion-sensing controls of the Wii Remote and Nunchuk. Nevertheless, it's quite fun, as many of the sub-weapons you find are unique to him and a blast to use (Kunai, Shuriken). Combining Pluto with Salamander allows Nathan to perform Item Crashes, depending on the sub-weapon he is holding. Variations of the classic sub-weapons, or additional effects to their behavior when thrown, are usually implemented in most recent titles. While it did add back sub weapons (only the axe and holy water), the game still runs at a slow frame rate. Castlevania Judgement consists of 14 playable characters, some taken from forgotten Castlevania titles like Castlevania 64, Castlevania: Legacy of Darkness and Castlevania Bloodlines, which each have their own special abilities and are able to use Sub-Weapons like knives, crosses and holy water in the Castlevania fashion. Castlevania Judgment was released in 2008 and is the first fighting game in the franchise. I think as long as there's more than 4 it adds a good amount of variety. your own Pins on Pinterest In those fights, I chose not to use smart potion or Brilliant Mail. When picked up, this item will occupy the slot reserved for sub-weapons and will restore about half of the player's maximum HP amount for 10 Hearts when activated. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, Pages using duplicate arguments in template calls, https://castlevania.fandom.com/wiki/Sub-Weapon?oldid=287873. There are certain enemies who can drop a specific sub-weapon (like the Axe Armor, who in some games drops the Axe), although this is rarely seen in the series. Once … Tutorials: You can learn the game's mechanics by selecting one from three skill categories: Beginner, Intermediate and Advanced. They are called Tactical Souls in Aria of Sorrow and Dawn of Sorrow. Castlevania Judgment bridges the past with the present as it pits several generations of the Belmont clan against a host of characters … Galamoth has sent back a being named Time Reaper 10,000 years back in time to alter history. However, some of them behave differently or attack similarly to other sub-weapons from past titles: The Adventure is notable in the series for not including sub-weapons of any kind. Castlevania Judgment is a 3D fighting game, complete with sub-weapons, Hearts and generation bending characters. You're right, G-Puff. Boss on Symphony of the night Although Sypha does not appear in person, a zombie … The plot revolves around the mysterious new character Aeon, who is a guardian of time.Aeon has summoned various Vampire Hunters from throughout the ages to defeat the Time Reaper, who has been sent from 10,000 years in the future by Galamoth. Take note that using the Orb effects will consume more Hearts. Players can move in all directions within large arenas. In games where multiple characters can be selected, it has become a common feature that each one has their own unique set of sub-weaponry. ), the most prominent character in this matter is Sypha Belnades, who finds magic books where others would find normal sub-weapons, making her the only character in the game who has her own specific set. Each one of them has their own specific set of sub-weapons. He… ... with new features like the multi-directional whip rendering the classic sub-weapons all but useless. Perhaps Rondo of Blood introduced the biggest changes regarding to sub-weaponry in the entire series. Since Galamoth seeks to take Dracula 's throne by erasing the time that he lives in, Aeon goes into action to correct the disturbance to the flow of time, gathering the 13 soul keys and using them to find a chosen warrior to stop Galamoth's messenger, the Time Reaper. Castlevania Judgment is a 3D fighting game developed by Eighting and released in November 2008 for the Nintendo Wii in the USA and the followin year on other regions. Its main use, however, is to allow the player to unlock certain doors found in some levels, thus gaining access to hidden areas which sometimes lead to rescuing one of the game's kidnapped villagers. Simon Belmont (シモン・ベルモンド, Shimon Berumondo) is a fictional protagonist in the Castlevania series of video games published by Konami. Though Maria has no mention in the story of the game, she is a hidden character alongside Richter Belmont in the 2006 Nintendo DS game Castlevania: Portrait of Ruin, which officially made this the first game in the series for international audiences outside of Japan to play as Maria. I don't think so. 4 in Europe), the Cross, for better or for worse, replaced the Axe. These kinds of attacks also became a staple in future games, appearing in one way or another throughout the series. It had one more level than Adventure did, but the levels are more distinct this time. Combining Pluto with Golem allows Nathan and his copy to throw the same sub-weapon together, while Pluto + Serpent allows Nathan to throw two sub-weapons at once. Both Shooter and Magician Modes have advantages in utilizing sub-weapons. Dracula using a Cross? Castlevania Judgment is a free-running 3D fighter inspired by fighting games like Power Stone.. If a player is already carrying a sub-weapon and picks up another one, the first one will drop behind them, allowing to retrieve it if desired. Relics replace sub-weapons in Lords of Shadow 2, rendering them a mixture between classic relics from past games, with the maneuverability and fueled-consumption behavior of traditional sub-weapons. 1 Primary Weapons 1.1 Vampire Killer 2 Sub-Weapons 2.1 Dagger The most famous weapon of the Castlevania series, the Vampire Killer is a whip that was originally created by Rinaldo Gandolfi through alchemy in Castlevania: Lament of Innocence. Well I am here to let Ebay buyers know it is outstanding game if you like fighting games with a story line, than this is a dream come true! The same goes for the items; you can smash candelabras, collect hearts, and wield all of the classic sub weapons. ". As the series progressed, some titles implemented the consumption of MP instead, rendering acquisition of Hearts for replenishing the player's MP reserves. The five sub-weapons present in this title (Dagger, Axe, Cross, Holy Water and Stopwatch) became a staple in the series for many years and most of the times they have reappeared in recent titles in one wa… If you don't have enough hearts, you are not able to use that sub-weapon. In Trevor Mode, Trevor Belmont also uses sub-weapons (the attacks of which are based in Castlevania: Lament of Innocence). Since fighting with melee weapons has been the usual form of attack throughout the series, sub-weapons allow for long range combat, sometimes giving a strategic advantage over enemies. The first game in the series introduced the overall sub-weapon gameplay mechanic. Of all the games to bear the Castlevania name, Judgment might be the weirdest. As a result, throwing two sub-weapons using both combinations against one enemy is almost meaningless. For Castlevania Judgment on the Wii, a GameFAQs message board topic titled "Sub Weapons". Each character presents their own unique weapon and fighting style, and characters can even use classic sub-weapons from series history during battle (such as magic spells, holy water, dagger, axe and even that awesome boomerang). In 2D games, the usual way of performing a sub-weapon attack involves pressing ↑ + [ATTACK] on the controller. Juste's adventure in Castlevania: Harmony of Dissonance gave him some interesting powers such as the ability to combine sub-weapons with magical tomes for new item crashes. Plot []. The game features 3D environments, and uses the motion-sensing controls of … Drac's spherical projectile negates the axe sub-weapon. Instead, Christopher must rely on finding Crystals to power up his whip and perform ranged attacks. These became a staple in subsequent games for many years, although some titles didn't include all five of them. Emerald Butterfly - Clear Room 01 in Castle Mode with Golem 27. Each Heart is replaced by 5 MP. Sub Weapon Attack Name Description Heart Usage w/ Heart Brooch; Axe: Axe Trap: Summons a circle of spinning axes that will stay in place for a short while. A new sub-weapon, the Sacred Fist, was introduced in this game (although it has not made a reappearance in any other game since), with the other sub-weapons being the Dagger, Axe, Cross, Holy Water and Holy Book, for a total of six sub-weapons available to the player. As in Dracula's Curse, this game allows playing as different characters: Richter Belmont or Maria Renard, each with their own unique sub-weaponry set. CASTLEVANIA JUDGEMENT IS AN AMAZING GAME, DONT LISTEN TO THE GAMING SITES!! I share some feelings about the sub-weapons. Takes off half of the opponents life or more. Combining Pluto with Manticore allows Nathan to use MP instead of Hearts. Appearances: o Castlevania: Portrait of Ruin (Nintendo DS, 2006) My Thoughts: Jonathan has a LOT of sub-weapons, meaning you have to level up a LOT of sub-weapons to make him powerful. Basically, the same sub-weapons from the original Castlevania are also present in Haunted Castle. The Castlevania universe refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from the famous dark-fantasy series created by Konami, inspired by Bram Stoker's novel Dracula. Once collected, they are stored and can be selected from a Soul Weapon sub-screen. Maria Renard's specific sub-weapons set is mainly conformed by the four mythological Chinese symbols: Sonia Belmont's innate powers are called Soul Weapons, and are used in a similar manner as standard sub-weaponry. The five sub-weapons present in this title (Dagger, Axe, Cross, Holy Water and Stopwatch) became a staple in the series for many years and most of the times they have reappeared in recent titles in one way or another. The same classic arsenal from past games is also present in Chronicles, but with the addition of a unique "sub-weapon": the Herb. *Fights against the bosses of a speedrun I done using only sub weapons. Castlevania: Judgment features 14 playable characters spanning a variety of titles in the Castlevania universe. Several different game modes like the usual beat em up modes of story, training and versus. Castlevania Judgment, for the Nintendo Wii, is a 3D ... You can change your character's color-scheme, select to start with a given sub-weapon and a heart-total of your choice, and your opponent's fighting stance. The plot revolves around the mysterious new character Aeon, who is a guardian of time.Aeon has summoned various Vampire Hunters from throughout the ages to defeat the Time Reaper, who has been sent from 10,000 years in the future by … These can be replenished by buying more in towns or, in the case of Laurels, by finding a Gypsy who bestows Simon with a full supply free of charge. Castlevania II: Belmont's Revenge (GB) This is only slightly better than the last Gameboy Castlevania. Furthermore, each sub-weapon in this game is also considered to be a type of "element", along with the rest of real elements such as Fire, Ice or Thunder. : Medusa is weak to Axe and Golem is strong against Dagger). Discover (and save!) Castlevania uses platform gameplay and is divided into six blocks of three stages each, for a total of 18 stages. Castlevania Judgment, for the Nintendo Wii, is a 3D ... By this measure, you can switch sub-weapons during a match if you're able to locate a more-favored instrument all the while keeping in mind the angry, ceaseless opponent who wishes to thwart such attempts. Aeon is a member of a group that watches over and preserves the flow of time. This is a custom combo I recorded from Castlevania Judgment. Sub-Weapons are for the most part attacks that can be equipped, activated press "up and attack", and consume Hearts or MP . Once collected, a sub-weapon will remain in the player's inventory for the rest of the game, allowing them to choose the most adequate sub-weapon for each given situation and making it more of an issue to actually find them throughout Simon's journey. Of the original Castlevania Sub-Weapons, the Stopwatch is perhaps the priciest and most situational. Once it is full, you can use it to do a super move. 4 in Europe), the Axe was replaced with the Cross). Only two sub-weapons are included in Belmont's Revenge, the Axe and the Holy Water. His usable sub-weapons are the Dagger, the Axe and the Stopwatch. This mechanic also allows Simon to attack while swinging when he latches his whip onto a ring. 10: 7: Cross: Agnea: Releases holy lightning from your hand; hold down button for longer use. Dracula's Curse introduced the ability to recruit and play as different characters besides the main protagonist. huh...thats a little dissapointing, i really hope they have more than that, but oh well its not like the entire fight is dependent on sub weapons. ^ I agree that would make more sense and give Simon and Trevor even more indifference from everyone else. Simon can move, jump, crouch, climb stairs, and use a magic whip as his primary combat weapon. Castlevania Judgement 2 is a 3D arena fighter. Castlevania II: Belmont's Revenge (GB) This is only slightly better than the last Gameboy Castlevania. This game also features an Item Crash ability for each sub-weapon, consuming more Hearts while enhancing the damage output. Players move … Its logo is a silhouette of … Aeon Trevor Belmont voiced by Gideon Emery and 1 other. Relics take the place of sub-weapons in Lords of Shadow 2. For Castlevania Judgment on the Wii, a GameFAQs message board topic titled "First Castlevan game". While it did add back sub weapons (only the axe and holy water), the game still runs at a slow frame rate. 12: 9: Crystal: Judgement: Summons rays of energy that rain down from the sky. As such, each Spell Book will cast a totally different spell with each sub-weapon currently equipped, for a total of 31 different spells available in the game (the extra spell is cast by using the Summoning Tome with no sub-weapons equipped). Sub-weapons are generally found by breaking candles, although in some games they can also be dropped by enemies. Castlevania Judgement consists of 14 playable characters, some taken from forgotten Castlevania titles like Castlevania 64, Castlevania: Legacy of Darkness and Castlevania Bloodlines, which each have their own special abilities and are able to use Sub-Weapons like knives, crosses and holy water in the Castlevania fashion. Castlevania Judgment. It doesn’t play much of a beneficial role during boss fights, causing some players to ignore it outright, and the cost of hearts is high enough where more active players will find themselves put off by the weapon. Castlevania Judgment is a free-running 3D fighter inspired by fighting games like Power Stone.. The player begins the game with four lives and five hearts, and … I'm just a politician. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Grant is one of three allies that can be recruited in Castlevania III: Dracula's Curse. In Super Castlevania IV, usage of sub-weaponry is bound to a single button on the controller, resulting in a more dynamic gameplay overall and the ability to attack while crouching, allowing the player to attack while at the bottom of a staircase or while traversing one. While Shooter Mode allows Nathan to use most sub-weaponry with more power and less cost, Magician Mode allows Nathan to use all DSS combinations early in the game, giving him the ability to either throw two sub-weapons at once, throw sub-weapons without using Hearts, or perform Item Crashes much earlier than in other modes. Normal Sub-Weapons can be found in this game as well, this time called Collected Items, although, as their name implies, they are only collectibles and cannot be used offensively in any way; they just determine the game's ending the more of them are found. Castlevania Judgement is an amazing game that does not get great Reviews from gaming sites. The Crystal and Cross sub-weapons on the map. 3 (Vol. She is able to use the Cross, Holy Water, Jagged Earth, Gale Force and the Stopwatch sub-weapons. The game is based on the Castlevania series of games, and is the series' first fighting game. Some sub-weapons from the first game also made an appearance in Simon's Quest, along with many new ones (such as the Sacred Flame or the Diamond). 3D environments, and aeon involves pressing ↑ + [ attack ] use. A group that watches over and preserves the flow of time over and preserves the of! Are brought back meter goes up when you do n't have enough Hearts, depending the. Relics take the place of sub-weapons determined amount of Hearts Golem 27, for a total 18! ( holy Water, Jagged Earth, Gale Force and the holy grenades! For longer use, shanoa, dracula, and uses the motion-sensing controls of the same sub-weapons from the Castlevania! 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